Download
Bloomlight City is in development. Dev builds come with a note tool (F8) so you can tell us what you think, and they update themselves.
Dev build 0.1.0 · build 19 · 2026-10-28
Installing
- macOS: Unzip, then open the app. It is signed and notarized by Apple, so it opens like any other app.
- Windows: Unzip, then run the .exe. Windows doesn't know this build yet (it isn't code-signed), so SmartScreen may warn: choose "More info", then "Run anyway".
- Linux: Unzip, make the game executable (chmod +x on the .x86_64 file), then run it.
After the first install, the game checks for updates itself (Playtest › Check for updates on the title screen).
What's new
0.1.0 · build 19 2026-10-28
- The benches by the path outside Felix's farm gate are real benches now: sit down, take a photo or daydream, like any other bench in the valley.
- The townsfolk on the lanes walk properly now: full steps with their feet planted, instead of gliding along.
0.1.0 · build 18 2026-10-26
- The open country under the valley's rim has life now: birds, butterflies and hares across the far meadows, and three small places to find out there: an old milestone with a picnic south of the Orchard, an old farmstead with a well and beehives north-west of the Signal tower, and the haymakers' rest in the east fields behind the Farm.
- Townsfolk now stroll the lanes: Hal on the way to the Farm, Rosa past the orchard, Wren by Ethan's fish house, a scavenger on the Slag road, a climber below Craggy and two more out of town. They step aside for you, and stop to wave and say hello as you pass.
- On iPhone and iPad, the conversation panel grows with the words as they appear, instead of leaving an empty space under a line that is still typing.
- The "talk to" prompt no longer stays on screen under a conversation.
- On iPhone and iPad, the Refactory's options no longer carry keyboard numbers, no "close interaction" prompt shows behind it, and Settings no longer offers the keyboard-only "Show HUD shortcuts (F9)".
0.1.0 · build 17 2026-10-26
- Walking into a place before its story is ready (like Ace's ring course before you've seen Ethan) no longer shows a goal you can't do yet: the goal line says where to go first instead.