Welcome to Bloomlight City!
Step into a future-positive world where we've found a balance with the natural environment. This "City" (it's more of a hamlet, really) is a place where waste doesn't exist—only resources waiting to be reimagined.
Here you'll find energy currents to glide along, forgotten tech to unearth, and a repertoire of repurposed gadgets to craft—all without a single enemy to fight. Your challenges come from the environment itself.
Explore our hidden nooks, scale the tops of our highest peaks, and meet our eccentric and cough (sometimes) endearing locals. You'll find yourself at the center of a mystery that will test more than just your engineering skills.
Every jump brings you a little closer to understanding the true nature of Bloomlight City!
A brilliant but impulsive engineer from the high-tech metropolis of New Arcadia. Sent to Bloomlight City on a critical mission, Zeph must learn to balance his love for thrills with careful planning to unravel the town's mysteries.
As Zeph delves deeper into Bloomlight's past, he discovers that his efficiency-first approach that earned him acclaim in New Arcadia meets a guarded response from the locals.
Can he restore their grid without disrupting what makes Bloomlight special?
At the heart of Bloomlight City lies the Refactory — here you'll transform scavenged materials into tools that define your journey.
Your ACTIVE tools determine your capabilities while ENERGY and MATERIAL resources must be balanced carefully. Each configuration requires meaningful decisions. Will you prioritize the Glider's graceful flight, the Sensor's detection abilities, or perhaps the Charged Jump for reaching the highest heights?
Our Unreal Engine 5.5 prototype already includes key features:
Note: All visuals currently feature placeholder art while we raise funds for our final art direction. Our focus has been on creating solid gameplay mechanics first!
We're transitioning from whitebox prototyping to full world development, and we'd love to have you along for the ride.
Co-Creator & Creative Director
Lifelong learner who finds joy in the twists and turns of the creative process.
Long fascinated by science-fiction, he enjoys blending engineering and art into interactive stories. His mission is to make solarpunk as fun as its cyberpunk sibling.
Co-Creator & Technical Director
Rob enjoys being a good person, making music and art whenever he can, and being a dad.
A dream since he was 5 was to always make video games, and he finds something deeply inspiring about bringing protopian ideas into the space.
JOIN THE BLOOMLIGHT COLLECTIVE!
Sign up to test early builds, shape the narrative, and help prototype the future of solarpunk gaming!